By choosing among the variant abilities presented for each specialist, you can easily customize the way that magic works in a campaign, in a geographic region of a campaign, for a school of magic, or even for a single spellcaster. Each specialist class has three variants: one that replaces the specialist's summon familiar ability, one that replaces the specialist's bonus feats, and one that replaces the specialist's bonus spell per day from the specialty school.īecause each variant requires the loss of an existing ability, you can use more than one of these variants at the same time. Each variant specialist class gives up one of the standard specialists class abilities in exchange for a new ability unique to the variant specialist. The following variants present different versions of the standard specialist wizards. ![]() Because magic plays such an important role in the game, the wizard class offers great opportunities for change when designing a campaign or a character.
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